
For those who spend a lot of time with The Sims, focusing on a particular gameplay feature is common practice – that's why even the EA-produced Sims Spark'd competition featured teams of three players representing each of the popular play styles. The logic behind The Sims 4 Kits makes sense: as opposed to larger content drops like Expansion Packs and Stuff Packs, Kits are hyper-focused pieces of content that offer players a more ala carte option. SimGuruGrham on the future of The Sims 4 : "There's way more that we can still do with this title" Almost seven years on from its initial release, the community is working overtime to keep The Sims 4 relevant and accessible, and prominent Simmers are starting to worry about the sustainability of this model. While that pales in comparison to how much you'd need to spend to own all of The Sims 3 Store content (a Steam user estimates it's around $75,000), it's still a harsh reminder of just how much The Sims' content costs and the clear barrier it presents for players looking to get more from the game. I did the math: in order to buy and utilize all of The Sims 4 content, including Expansion Packs, Stuff Packs, Game Packs, and Kits, you'd have to spend $800.

The Sims subreddit was littered with jokes about how EA continues to add more paid DLC in lieu of updating the base game with frequently requested items, and directives to download free custom content (or "CC") packs created by community members instead.

Prominent Simmers like lilsimsie and James Turner worried about the larger ramifications, pointing out how expensive it is to keep up with new content releases and questioning whether The Sims 4 would return to a Sims 3-style content release – which could bankrupt the average player. Not long after they were announced in early March, The Sims 4 Kits had the community raging about the cost of content.
